I thought the animation in it was good, but i think that you made it gross for the sole purpose of making it gross. Like "Haha, I'm gonna put a guy getting his face ripped open, because fuck everyone who doesn't want to be disturbed." Not saying I was but i just don't like when people do that.
how have you not improved over 5 years?
wow, i just came from the first one to see if you got any better at making these, you really didn't in the aspects i consider important. I will say that the music is pretty good and well intergrated with the animation (which is quite fluid aside from a few jumpey tweens, but you said you had a week to make this so i won't mind) But in the aspect i'm jugding based on what this is about it totally failed, and i think its the part of the animation/series you really cared about. The message, again was just shot in my face and i was expected to feel touched. I'm not and that honestly offends me. its like its insulting my intelligence to look into a story and pick apart a message.
What is so great about games and animations that have a message along side them is that its left up to some interpretation. Its supposed to let you explore what the message could be and think about what it was trying to tell/show you.
When the message is the story, there is no interpretation, no thinking about it, no lasting impression. i just look at it and say " huh, i guess it was about X" which is horrible for the theme you were trying to go for in this series
I'm really glad this series is over because now you can on to do much better things. I'm not saying don't do things like this in the future. I'm saying work hard to try to evoke a much better overall experience while having some kind of message. Don't throw away the experience just to have a message. So keep trying in the future to make something that i'll hopefully enjoy :)
Oh! side note! "Please know that you MUST have played the PREVIOUS PARTS to understand what this animation is talking about. Links are provided in-flash."
Really?? Really? i MUST have played the previous to understand the message? Wow...how stupid do you think your audience is?
best game ever made probably definitely
It was kind of okay as a game, but it sort of just pissed me off how you had no idea where you were. I know it was completely intentional, but that is just bad design, when the player loses they will always think that it was the game's fault (and it is) that they lost because they can't see.
also putting in a way for people to cheat is just bad, don't do that :(
That is the point...
This game has some obvious charms but at the same time has many minor stumbles throughout the game that add up. I`d liken it to watching a very adorable play put on by some 3rd graders.
First of all, I love the art in this game. Nitrome always has the artistic department so well handled, it saddens me whenever i see a flash game with this creative sense of style and clear skill mishandled by poor design or controls.
The controls in this game are not impossible to use, but awkward. Like standing on one foot while cooking pancakes. The friction whenever you make a turn is awful and leads me to blaming the game for my missteps rather than my own lack of skill. and the wall climbing is awful. You have to shoot an arrow into the wall during a jump, but you can only jump onto the arrow you just shot if you shot it during the middle period of your jump which zips by quicker than Lance Armstrong`s hyper oxygenated blood.
The gameplay itself I also found to be a bit mundane. While fun, it never finds the correct mixture of mechanics to actually make itself a 100% enjoyable experience. I`ll admit some parts were genuinely pretty cool, like the feeling when you peg an enemy on your first arrow from half a map away, but these moments are made pointless when you can waltz basically anywhere in the screen and hit an enemy point blank. The enemies were where i was especially let down. Whenever i saw a new sprite i thought ``Wow! That guy looks pretty awesome, I wonder what he does?" which always lead to "Oh...he just takes more hits to kill and moves a bit faster".
Though this game was a bit hard to play it did have some high points, I hope that for the next game if you make something like this would be to improve the controls and also to make the levels feel a bit more rewarding and challenging.
Haha, so adorbs! And the animation is great to boot!
Thanks a lot!
i guess i have to give you another 10
you are /b/ in human form
this is tits
well fuck my ass with broken glass
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